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On New York's Long Island, in the unpredictable decade of the 1960s, a young boy spends much of his free time in the basement of his family's modest home, where he and his brother, Jim, have created Botch Town, a detailed cardboard replica of their community, complete with figurines representing friends and neighbors. Their little sister, Mary, smokes cigarettes, speaks in other voices, inhabits alternate personas . . . and, unbeknownst to her
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